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Expansion/House Rule ideas

Posted: Wed Apr 10, 2024 8:22 pm
by Agonarchartist
Obviously I am only one person, and the type of person interested in Sinless is the type of person who's willing to create a bunch of stuff to make other non-working game systems work.

This is why Sinless is built with modular rules. However, it is not perfect.

This is a thread for suggestions and ideas about house rules.

First: For face characters, charisma is still weak.
Optionally: Add 1/2 charisma to the pool of your choice (instead of 1/4)
Optionally: Charisma of 13+ allows you to use a single asset without consuming a sector turn.
Optionally: Charisma of 15+ gives a third free asset at character creation.

We are also looking into increasing resolve pool functionality.

Feel free to post your own!

Re: Expansion/House Rule ideas

Posted: Sat May 11, 2024 3:34 pm
by GixxerGeek

■ Adjusted shotgun buckshot effects.

Current: damage +10 when selecting shotgun shells, penetration 1, range 30 m, 45-degree cone-shaped attack range.Armor (B) x2.

House rule: no change in damage, penetration 1, range 30, 45-degree cone-shaped attack range.

Bonus DP +3, no DP-1 penalty for attacking multiple enemies, adds barrier rating to opponent's armour if opponent is covered.

→Buckshot area attacks are not clearly judged, and the damage is too extremely high, depending on the situation.

Consider positioning as close-range equipment for self-defence by characters with low firearms skills.

Re: Expansion/House Rule ideas

Posted: Sun May 12, 2024 7:29 pm
by Agonarchartist
It would actually be worth the time to just allow players to adjust the choke on shotguns, *live*, considering tactical software. Shotguns aren't a super popular weapon, and I can only remember one instance in playtesting of them being used. Def. room for enhancement