Obviously I am only one person, and the type of person interested in Sinless is the type of person who's willing to create a bunch of stuff to make other non-working game systems work.
This is why Sinless is built with modular rules. However, it is not perfect.
This is a thread for suggestions and ideas about house rules.
First: For face characters, charisma is still weak.
Optionally: Add 1/2 charisma to the pool of your choice (instead of 1/4)
Optionally: Charisma of 13+ allows you to use a single asset without consuming a sector turn.
Optionally: Charisma of 15+ gives a third free asset at character creation.
We are also looking into increasing resolve pool functionality.
Feel free to post your own!
Expansion/House Rule ideas
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- Posts: 1
- Joined: Sat May 11, 2024 3:27 pm
Re: Expansion/House Rule ideas
GEAR
■ Adjusted shotgun buckshot effects.
Current: damage +10 when selecting shotgun shells, penetration 1, range 30 m, 45-degree cone-shaped attack range.Armor (B) x2.
House rule: no change in damage, penetration 1, range 30, 45-degree cone-shaped attack range.
Bonus DP +3, no DP-1 penalty for attacking multiple enemies, adds barrier rating to opponent's armour if opponent is covered.
→Buckshot area attacks are not clearly judged, and the damage is too extremely high, depending on the situation.
Consider positioning as close-range equipment for self-defence by characters with low firearms skills.
■ Adjusted shotgun buckshot effects.
Current: damage +10 when selecting shotgun shells, penetration 1, range 30 m, 45-degree cone-shaped attack range.Armor (B) x2.
House rule: no change in damage, penetration 1, range 30, 45-degree cone-shaped attack range.
Bonus DP +3, no DP-1 penalty for attacking multiple enemies, adds barrier rating to opponent's armour if opponent is covered.
→Buckshot area attacks are not clearly judged, and the damage is too extremely high, depending on the situation.
Consider positioning as close-range equipment for self-defence by characters with low firearms skills.
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- Posts: 50
- Joined: Mon Mar 04, 2024 2:34 pm
Re: Expansion/House Rule ideas
It would actually be worth the time to just allow players to adjust the choke on shotguns, *live*, considering tactical software. Shotguns aren't a super popular weapon, and I can only remember one instance in playtesting of them being used. Def. room for enhancement
Re: Expansion/House Rule ideas
Determine random assets without the deck, with dice:
Roll d20 and d6. Read the d20 result as is, and add a number depending on the result of the d6:
(1) +0
(2) +20
(3) +40
(4) +60
(5) +80
(6) +100
There are 116 Assets, for higher results, you may go with:
(117) Reroll. Asset cost 1 less MC to hire.
(118) Player chooses a discarded asset or rerolls. Asset costs 1 less MC to hire.
(119) Player chooses a discarded asset or rerolls. Asset costs 2 less MC to hire.
(120) The Agonarch chooses an Asset desperate for employment, cost 0 to hire. The player may refuse, and instead play it as (119).
Roll d20 and d6. Read the d20 result as is, and add a number depending on the result of the d6:
(1) +0
(2) +20
(3) +40
(4) +60
(5) +80
(6) +100
There are 116 Assets, for higher results, you may go with:
(117) Reroll. Asset cost 1 less MC to hire.
(118) Player chooses a discarded asset or rerolls. Asset costs 1 less MC to hire.
(119) Player chooses a discarded asset or rerolls. Asset costs 2 less MC to hire.
(120) The Agonarch chooses an Asset desperate for employment, cost 0 to hire. The player may refuse, and instead play it as (119).