Errata Thread
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Agonarchartist
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Re: Errata Thread
Mind link updated.
Mind link
Price: 400ㄓ per point of force
Target Resistance: Resolve pool (optional)
Duration: 8 hours per success
Drain: (Force/2)
This allows the caster to link minds with a number of targets equal to the force of the spell. This simply allows the targets to speak with each other, directly mind to mind. It works similarly to a commlink, allowing targets to speak to each other silently.
Mind link
Price: 400ㄓ per point of force
Target Resistance: Resolve pool (optional)
Duration: 8 hours per success
Drain: (Force/2)
This allows the caster to link minds with a number of targets equal to the force of the spell. This simply allows the targets to speak with each other, directly mind to mind. It works similarly to a commlink, allowing targets to speak to each other silently.
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Agonarchartist
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Re: Errata Thread
Missing stats on the Gorilla are Resolve 3, and Attack 8, Damage 15.
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Agonarchartist
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Re: Errata Thread
The damage type of chainsaw skeleton flamethrowers is Fire, not force (GUILTY of COPY/PASTE BUG)
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Agonarchartist
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Re: Errata Thread
That last error, isn't- the damage is equal to the force of the spirit. But the type of damage is fire, which isn't listed, cause I assume people know that a flamethrower does fire damage.
A real error this time, page 244, Frameworks is the wrong header, it starts a new section, and does not continue the Brand features.
A real error this time, page 244, Frameworks is the wrong header, it starts a new section, and does not continue the Brand features.
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Agonarchartist
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Re: Errata Thread
Page 228, under "Damage a Structure:"
Should be damage an object perhaps? Item?
The skill calls for a sabotage check. There is no Sabotage check. The correct test is the Subterfuge check.
Should be damage an object perhaps? Item?
The skill calls for a sabotage check. There is no Sabotage check. The correct test is the Subterfuge check.
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Agonarchartist
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Re: Errata Thread
There is confusion in the healing text- the paragraph about needing to recover health, is directly above the natural healing paragraph, leading to confusion.
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Agonarchartist
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Re: Errata Thread
page 116 "A compartment is a storage area in your body, 4 square centimeters in diameter"... something can't be 4 square cm in diameter... it's either 4 square cm or has a diameter of 4cm..
4 square centimeters. This is the correct answer.
4 square centimeters. This is the correct answer.
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Agonarchartist
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- Joined: Mon Mar 04, 2024 2:34 pm
Re: Errata Thread
The green ability "Enchanting" allows the green to use six dice to cast and six dice to soak, separate from pools or magical skills.
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Agonarchartist
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Re: Errata Thread
To enhance clarity, the paragraph under amplification on page 180 is replaced with the following text.
Amplification is the alteration of the body using manonic energy. Some people do this naturally and subconsciously; these people are known as amps. All archmages have the option of amplification. Every amplification consumes a portion of the mage's magical potential. You sacrifice
some of your Zoetic Potential for a permanent boost. Amps are more effective at utilizing this power, When amps select from this list, they "pay" half the Zoetic Potential cost. The Zoetic potential "Spent" on powers is allocated to the power. This lowers your effective Zoetic Potential in a way similar to cybertechtronics or metal, limiting the maximum force of spells you can cast relatively safely. Powers that can be taken multiple times are noted in their description
Amplification is the alteration of the body using manonic energy. Some people do this naturally and subconsciously; these people are known as amps. All archmages have the option of amplification. Every amplification consumes a portion of the mage's magical potential. You sacrifice
some of your Zoetic Potential for a permanent boost. Amps are more effective at utilizing this power, When amps select from this list, they "pay" half the Zoetic Potential cost. The Zoetic potential "Spent" on powers is allocated to the power. This lowers your effective Zoetic Potential in a way similar to cybertechtronics or metal, limiting the maximum force of spells you can cast relatively safely. Powers that can be taken multiple times are noted in their description