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Weekly Progress Post 2

Posted: Mon Apr 29, 2024 4:12 pm
by Agonarchartist
I can feel the distaste settling in.

There's a creative process. And there's an internal emotional component that builds up, and once it reaches a threshold, it allows crunch. I have never worked on a project that didn't consume me while completing it, and you just can't do that without reprieve.

I strive for balance.

I spent this week thinking and outlining what events happen during the big 'release scene' of billionaire bounty, where the invasion happens and everything goes -!

The structure of Sinless has given me pause however. It's an event that the players will want to prepare for like a mission, but. . . right now it feels like an uncrackable nut.

Hbomberguy bursts through the wall "PREPARE FOR WHAT? COURTNEY? PREPARE FOR WHAT?"

Like, how? How do I structure that? Going in hot with my ideas into playtesting tomorrow.
I've finished two asset categories (Aristocratic/Civic) and am now working my way through corporate.
-Campbell

Re: Weekly Progress Post 2

Posted: Mon Apr 29, 2024 4:13 pm
by Agonarchartist
The distaste being "any activity beyond work"