I can feel the distaste settling in.
There's a creative process. And there's an internal emotional component that builds up, and once it reaches a threshold, it allows crunch. I have never worked on a project that didn't consume me while completing it, and you just can't do that without reprieve.
I strive for balance.
I spent this week thinking and outlining what events happen during the big 'release scene' of billionaire bounty, where the invasion happens and everything goes -!
The structure of Sinless has given me pause however. It's an event that the players will want to prepare for like a mission, but. . . right now it feels like an uncrackable nut.
Hbomberguy bursts through the wall "PREPARE FOR WHAT? COURTNEY? PREPARE FOR WHAT?"
Like, how? How do I structure that? Going in hot with my ideas into playtesting tomorrow.
I've finished two asset categories (Aristocratic/Civic) and am now working my way through corporate.
-Campbell
Weekly Progress Post 2
-
- Posts: 50
- Joined: Mon Mar 04, 2024 2:34 pm
Re: Weekly Progress Post 2
The distaste being "any activity beyond work"